February 5th, 2010 by M. Lucanius
Well, short post right now. Just wanted to throw this up ’cause I thought it was cool. This is officially my first venture into libnds… I picked the stupidest place to begin. I thought it’d be neat to monkey with the 3D examples and this is what came out: A quick little hue, saturation, and value square similar to the ones in paint apps. It simply cycles through the visible spectrum… perhaps I can use this someday… but not likely.
3D color square
It’s a start.
Posted in dev, libnds | 1 Comment »
February 4th, 2010 by M. Lucanius
OK, Now it’s time to add this tech demo to the site
Basically It started out as an attempt to make a meta-tile maker so I could have tiles larger than 8×8 but it slowly morphed into an entire meta-tile mapper utilizing a very small bg converted as a tileset. Perhaps it can be useful to someone else. The present demo uses a 256×256 tile set and maps random 40×40 (5×5 in tiles) meta-tiles. The generated bg is 30384×288 demonstrating the wide range of flexibility in this mini lib.
Here is the maps project
Posted in PAlib, dev, little lib | No Comments »
February 3rd, 2010 by M. Lucanius
Greetings!
This is my new dev blog graciously provided by drunkencoders.com. Here I will be posting my little snippets of code and explorations into libnds. Yes, alas, I do my development of NDS games and apps with the help of PAlib and in regard to programming in general I am horribly unskilled. That I intend to change, however.
The kind of things I will be doing will include delving into the heart of PAlib’s source and providing code snippets of modified functions and such and hopefully providing libnds snippets as I get grounded in it.
I hope you enjoy this blog and find something useful tucked away in this corner or that.
Tags: news, welcome
Posted in news | No Comments »